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The solid Oak Door.

Before you stands a solid oak dor. It is heavy and stout, with iron bands across its width and a strong lock near the knob. As the rogue creeps forward, the fighter puts his hand out to stop him in his tracks. "Are there any traps?" The fighter asks. "None that I can sense. I'm going to try and pick the lock." The rogue moves slowly forward, until he is right next to the massive door. It towers over him, four times his height and wide to match. "Watch out!" screams the cleric, before she collapses in pain on the floor. The others gather around her, worried. Then they start to feel it too. What her holy senses had picked up that not even the rogue could sense. An ominous presense. Fear. Dread. Loathing. A black presense that was creeping closer and closer, until they could feel it just on the other side of the door. Maybe this is how your game will go, maybe not! But in just a little while, that will be entirely up to you. Multiversal Light has finished with it's final revisions and editing, and there is just one thing left before publication. Formatting! It will be offered as a print ready PDF, with standard 8.5x11 pages, so you can download it and easily print it for your use, or read it on your favorite device. So stay tuned for the latest news here!


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